Events are a way to allow a class to send a signal indicating that an event of some importance has taken place. Events are created from delegates using the event keyword. First, you declare the delegate.delegate void StateChangedDelegate(object sender, EventArgs e);
The event is then declared as a member of the class:
public event StateChangedDelegate OnStateChangedHandler;
protected virtual OnStateChanged(EventArgs e)
{
if (OnStateChangedHandler != null)
{
OnStateChangedHandler(this, e);
}
}
Finally the calling class can subscribe to the event:otherClass.OnStateChanged += new StateChangedDelegate(OtherClass_StateChanged);
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